Devlog

milestone_2

This week was mostly spent on getting the wheelchair movement done and abandoning the snap turn and teleport functions. We are halfway there. The users can now grab both of the wheelchair's wheels to go forward, or grab either one separately to turn that way. We are currently working on implementing the natural rowing motion to go forward/back and turn right or left, but since it's not finished we didn't include it for our Milestone 2 demo.

We also focused heavily on fine tuning the appearance of the rooms, giving it more of a laser tag arena feel and improving visibility of interact-able items (we plan to make it even better in alpha)

We also conducted some user test which gave us insights on things we overlooked and took for granted as developers. For alpha, we plan on addressing those, getting the wheelchair movement as close to reality as possible, and design some more levels.