Devlog

Gold

This week was split into two focuses. First was getting the other two levels of the game situated, and the second was movement refinements. Though not as eventful as we would have liked, we did implement a complete feeling experience on the next two levels. The next major thing we implemented was the more complex movement mechanics. We tested out two different ways to do this, and went with the one that felt the most natural. Refining the speeds, timing, turning, etc took more work and constant testing, but we believe it is dialed in pretty close to real life currently.

We then focused on refining the experience further. Added in ambient noises, sound effects for actions, voicelines, and lighting fixes. We also did multiple bug fixes from the last playtest in Alpha such as preventing going up the stairs without a ramp, patching infinite wheeling by holding the wheelchair forward, better localized widgets for text visibility, and player height calculation fixes.

Overall, the experience currentlly feels pretty complete and ready for the showcase. We are proud of what we've built so far.